﻿namespace JamesZhao.Engine.Graphics.Effects
{
    public class HorizontalBlurMaterial : BlurMaterial
    {
        private const string EffectPath = ShaderPath + "Blurs/Horizontal.fx";

        public HorizontalBlurMaterial(GraphicsDevice device)
            : base(device, EffectPath)
        {
        }
    }
}